You are a Grey Warden, one of the last of a legendary order of guardians. With the return of mankind's ancient foe and the kingdom engulfed in civil war, you have been chosen by fate to unite the shattered lands and slay the archdemon once and for all. Explore a stunning world, make complex moral choices, and engage in bone-crushing visceral combat against massive and terrifying creatures.
Dragon Age: Origins is a beautifully rendered fantasy role-playing game with medieval European visualization for the game art direction. Combat is bloody and gruesome, filled with spraying blood and decapitation, but also stylized with special finishing blow animations.
There are very few models, and the various types of weapons are typically recoloured versions of each model. The colour scheme is based on the material of its construction and typically there are two colours that are changed. We present the basic models and their recoloured variants, up to Tier 8 which does not properly exist in Dragon Age: Origins, but which does have a colour scheme that is very similar to Tier 8 in Dragon Age: Origins: Awakening. Dragon Age: Origins: Awakening expands the game with material tiers 8 and 9. Some models have an appearance that does not vary significantly, or at all, with material.
Weapons: In addition to showing the colour variations for the basic weapon model in each category, we present unique models at material tier 3 (yew for bows and crossbows, steel for all other weapons).
Shields: Various factions in the game use the basic wooden or metal shields, but with an identifying crest overlaid. Other than the basic styles, there are also a few shields with a unique appearance. In addition to showing the colour variations for the basic shield styles in each category, we present the faction and unique models at material tier 3 (steel for metal shields, yew for wooden shields).
Clothing: There are very few models for clothing, but a great many colour variations, which along with hair styles and hair colour variations helps the game achieve a "no two people look alike" illusion even though the overall face shape for each race is very similar.
Changes in material (and thus colour scheme) have a more marked effect on armor, simply because it occupies more visual space; we therefore present Tiers 1 to 8 where material significantly changes colour. Some armor sets do not have a piece for every location (usually the helmet is omitted); when a non-set piece was added, this is explicitly mentioned in the picture label / name. Many armor pieces and sets use the same colour and model of another set (e.g., Dwarven Noble Armor and Dwarven Massive Armor), and we have simply chosen one set and omitted the others.
Sloth demons do not have unique models, but instead the instances of Sloth Demons borrow other models, such as those for the Abomination and Bereskarn.