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The Fantasy Art of Dragon Age: Origins and the Awakening Expansion - Creature - Golem

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Dragon Age: Origins is a beautifully rendered fantasy role-playing game with medieval European visualization for the game art direction. Combat is bloody and gruesome, filled with spraying blood and decapitation, but also stylized with special finishing blow animations. The game has various Downloadable Content adventures, items, and small expansions; and one major expansion/sequel, "Awakening".

This page of fantasy game art from Dragon Age: Origins features the stone Golems of the dwarves. The history and process of the golems is uncovered during the quest A Paragon of Her Kind, that takes the Warden/protagonist to The Anvil of the Void.

There are three types of golems in Dragon Age: Origins: The regular stone golems; Shale (a size-reduced stone golem that can be a companion through The Stone Prisoner DLC); and Caridin, a metal golem. More metal golems appear in The Golems of Amgarrak DLC.

A unique fourth type of golem appears in the Awakening expansion: The gigantic Inferno Golem, forged in the dwarven smith city of Kal'Hirol.

From Codex entry: Golem:

Once a crucial part of Orzammar's defenses, golems have all but vanished as the secret to their manufacture was lost over a thousand years ago. What few golems remain are guarded closely by the Shaperate, brought out when the battle with the darkspawn grows desperate enough to risk their loss. No one now would sell a golem for any price, but in ancient times, dwarves sold many golems to the magister lords of Tevinter.

They are devastating weapons in war, living siege engines, capable of hurling boulders like a catapult or plowing through enemy lines like an earthquake.

The horrible process of making a golem is briefly mentioned in Caridin's Journal (but strangely, not at all by the golem companion Shale):

... I have put off saying this, even in these pages. But I must say it now. My golems will be powered by their deaths. ... No one hears the screams as I pour molten lyrium through the eyeholes, the mouth, every joint and chink in the armor. They silence quickly, but the smell lingers, just a trace of blood in the greater stench of hot metal. I must work fast. The armor is malleable now, as I shape it with hammer and tongs. ...

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