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The Fantasy Art of Dungeon Siege II and Broken World - Portraits of Playable Races
Baldur's Gate is a series of fantasy computer role-playing games set in the "Forgotten Realms" Dungeons & Dragons game world. It uses the Infinity Engine and Dungeons and Dragons game rules. The complete story arc is covered by Baldur's Gate, Baldur's Gate II: Shadows of Amn, and the Throne of Bhaal expansion. The Tales of the Sword Coast expansion reveals additional areas but is not plot-critical.
In the slides below, we show the fantasy game art of Dungeon Siege II in some of the possible looks for your hero.
The original Dungeon Siege game allowed you to choose from male or female human heroes ("farmboy" or "farmgirl"), although companions were of other races, such as dwarves, half-giants, or the tattoed blue-skinned Utraeans. In Dungeon Siege II, choices for your hero were expanded to include dryads, elves, half-giants, and (in the Broken World expansion) dwarves. Clothing options were removed (after all, characters invariably put on armour from the start of the game, but other physical customization, like hair, face, and skin were expanded. The character's body remains the same, but skin tone, hair, and facial features can be selected.
Humans are adaptable and strong, capable of mastering any discipline. Humans are an aggressive, often warlike race, but believe they have the common good at heart. Their tightly knit civilizations and reinforced fortresses are often the strongest bastions against oppressors. Humans are outgoing, social, and curious as well. Their world is full of danger and history, but human explorers have pushed on despite the risks and discovered many wonders.
Elves are extremely well-educated in the scholarly arts of Combat Magic, and their society teaches study of the sword as a foundation for a disciplined lifestyle. Elves have a great love of learning, and teachers play an important role in their culture. Elven scholars have been responsible for many advances in magic theory. Their knowledge and empathy makes them an insular people, and while they believe that it is better to be among elves than among strangers, they feel compassion towards all races.
Dryads are excellent nature mages and highly skilled with the bow, which they use to protect their treetop homes. Dryads are a mysterious race, having emerged after the cataclysmic battle between Zaramoth and Azunai. They have an instinctive bond to living things and their appearance reflects their jungle heritage. Dryads are impulsive, wild creatures, and conflicts between them are common, but they live in close proximity, like packs of wolves, and have a strong sense of community. There are no male Dryads in Dungeon Siege II.
Half-Giants are large creatures, standing ten feet tall. They are also incredibly sturdy, capable of remarkable feats of endurance. Their life spans are long -- most giants are hundreds of years old -- but they don't truly appear old until the last few months of life. Ceremonial markings and tattoos tell the story of their culture's struggles and wartime experience. While Half-Giants are a formidable foe when angered, as a rule they are quiet and introspective creatures that prefer their own counsel. They have a strong work ethic, and take pleasure from simple tasks, but something about them is always sad in some way. Other races avoid Half-Giants, unsure of what to make of them. There are no female Half-Giants in Dungeon Siege II.
Dwarves are one of the shorter races of Aranna, but they're sturdy, strong, and smart. They make fierce fighters, tough mages, and great Fists of Stone. Dwarves are native to the Kingdom of Ehb, and are rarely found in the eastern regions of Aranna. They are unfailingly loyal to their families and communities, and spend most of their long lives living and working within the mines they call home. While they can be stubborn to a fault, they are better known for their generosity, good humor, and fine ale. There are no female Dwarves in Dungeon Siege II.