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The Fantasy Art of Elder Scrolls IV: Oblivion - Other Scenes
Elder Scrolls IV: Oblivion is a first-person perspective fantasy computer role-playing game set in a vast 3D world with an open-ended storyline that allows the player the freedom to pursue the main quest, side quests, or simply explore the world. The game is set in a different geographic location from the previous in the series (Elder Scrolls III: Morrowind) and in general the architecture and wildlife is more medieval and real-world. The fantasy game art is vastly improved, however, and at the time of its release wowed the world with its realism and attention to physics in its interactivity.
This Elder Scrolls IV: Oblivion fantasy game art page has a collection of miscellaneous scenes with too few pictures to have a gallery of their own. Below the slideshow we have some links to give more context to some of the scenes.
Charus Valga, Count of Chorrol: During the quest "Canvas the Castle", the player/protagonist is tasked to discover who stole this painting. However, an oversight in coding means that the painting does not reappear in the Countess's chambers. This bug is fixed by the Unofficial Oblivion Patch.
K'sharra Prophecy: According to Ri'Bassa, village shaman of Borderwatch, they are doomed to a prophecy involving three signs. The daedric prince Sheogorath tasks the player/protagonist to make the first two signs appear, after which he takes care of the third, which up to this point is kept a mystery to the player.
As part of the main quest to save all of Tamriel from the demonic invasion of Mehrunes Dagon, the protagonist / player travels to "Paradise", a miniature world created by the villanous mastermind Mankar Camoran. The following slides and short video clip show the process of opening the one-way portal. Paradise itself is a sylvan forest on a large island, and not particularly special. The Universitas Arcanarum mod adapts this worldspace for its use, and though on a smaller scale, the look and feel are very similar.