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The Fantasy Art of Elder Scrolls IV: Oblivion - Screenshots of Places - Overview
Probably everyone now plays a heavily modded version of Oblivion. Like it's predecessor Elder Scrolls III: Morrowind, the game was very much released "before its time": To allow the game to run at a reasonable level of performance, inferior graphics were used, and even then, various settings like how far objects could be seen and whether shadows were to be drawn on the screen were options that were frequently turned down. Now, years later, computers and graphics cards have caught up to allow Oblivion to run better and look better, but even so, all but the highest-end gaming computers struggle under the enormous amount of processing required. Oblivion is a game that looked great when it first came out, and thanks to free community resources, looks and plays even better today.
Our screenshots are taken with a variety of graphic changes, and from time to time we changed them. There are any number of mods that improve the game's visuals (complicated by the fact that outdated versions continue to exist on file servers, and it is not always immediately clear what the latest correct update is, or who has the best version), and it can be tricky choosing not only what will look great, but what will run on your computer and still return reasonable performance.
This is perhaps the most pervasive change to Oblivion we initially chose. It was released in 2007 and for years the standard. It changes many of the environment's textures to look sharper and have more detail. The original Oblivion textures are passable, but once you've had a look at this, you can never go back. You can see his portfolio of many mods for Morrowind and Oblivion at PlanetElderScrolls.
To reduce the processing necessary for Qarl's upgrade, another modder attempted to optimize the meshes used. You can get it here. For the most part we used this package, but something in the subfolder with cobwebs and other minor features caused a black screen: The screen goes entirely black, although user interfaces still show and objects in the game can be interacted with--Just that nothing about the actual game world is drawn to screen. Different nVidia card users apparently experience this differently, and no fix we have found has worked for every symptom. Restoring the meshes in Qarl's pack made the problem go away, so we suspect that for our video card, the problem lies with certain meshes.
Qarl's Texture Pack III does not cover the major expansion to Oblivion, Shivering Isles. For that, the standard was generally considered Bomrets Texture Pack for Shivering Isles.
We subsequently changed our textures to use this new compilation. There are differences, but for the most part quite minor. Vibrant Textures also promised performance increases, although we did not notice a significant impact. It did not suffer from hard-to-trace black screen errors, and the compilation covers almost everything that exists in Oblivion, making this an easy one-stop download. Highly recommended.
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