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The Fantasy Art of Heroes of Might and Magic III and the expansions Shadow of Death and Armaggeddon's Blade

Factions

Castle (knights)
Tower (wizards)
Rampart (sylvan)


Inferno (demons)
Necropolis (undead)
Dungeon (monsters)


Stronghold (orcs)
Fortress (lizardmen)
Conflux (elementals)

Units with No Faction

Cutscenes

The Fantasy Art of Heroes IV
The Fantasy Art of Heroes V

Buy Heroes of Might and Magic III Now

Unofficial Expansion:
In the Wake of the Gods

Heroes of Might and Magic III is a turn-based strategy game developed by New World Computing for Microsoft Windows and released by the 3DO Company in 1999. It features a very wide selection of classic mythological creatures and not-so-classic fantasy creatures that are nevertheless easily recognized, especially by those familiar with the Dungeons & Dragons fantasy role-playing game. Our fantasy art galleries include game art from screenshots, movies of cutscenes, and other official media.

The original game was Heroes of Might and Magic III: The Restoration of Erathia. Two related expansions, The Shadow of Death and Armaggeddon's Blade told very different stories and can be considered completely independent. A series of standalone games were also created under the title of Heroes Chronicles, featuring the hero Tarnum in different settings and with different abilities.

There are also several corresponding fantasy computer role-playing games under the title Might and Magic, and these use the same game world and feature the same creatures (in many cases using identical fantasy game artwork) but explore different stories (plus more variants and other types).

Heroes of Might and Magic III plus the expansions feature a total of nine factions, each with their own race and flavour, and two types of heroes/generals: Might and Magic. "Might heroes" developed abilities that made troops more effective in combat. All heroes can use magic, but "Magic heroes" developed magical ability at a faster rate, allowing them to outperform their Might counterparts. Each faction stresses development differently, but overt differences between heroes of different factions wouldn't be truly evident until Heroes IV.

Portraits of Tarnum in Heroes Chronicles

Heroes Chronicles Tarnum Portraits

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