Pixies are the guardian spirits of the Kersyls, the giants trees that host the Sylvan cities. They live in the trees' branches, tending them in exchange for shelter and sustenance. These creatures are not dedicated to war, but they will defend their home fiercely. Their swift attacks can hit more than one creature, and their small size and speed make retaliation impossible.
Sprites are close relatives of the Pixies who live in the higher branches of the Kersyl trees. Their small size and speed allow them to attack more than one creature and to retreat before retaliation is possible. Also, the Sprites' affinity with the woods is such that they can call upon Nature's powers to cast spells in combat.
In the most impenetrable reaches of Irollan live the Dryads. These secretive creatures rarely make themselves visible to others, choosing instead to devote all of their time to the mighty trees that they serve. With the help of their magic, a gift from nature, the dryads are able to heal any plant. This is why they are so worshipped by the treants, whose wounds are treated by these kind nymphs. Out of gratitude, the trees bless them with the health of the forest.
The elite among sylvan warriors dedicate their lives to the intricate Elven martial art known as the Battle Dance. Relying on evasion and quick action rather than resistance or brute force, Blade Dancers wear no armor.
Beyond the rigorous training of the Battle Dance, the best Elven warriors improve their fighting style to extend from their immediate targets and attack all adjacent foes at once.
These warriors have been schooled by Irollan's finest swordsmen. They move with a great agility, akin to feathers in the breeze. In battle, the Wind Dancers' swordsmanship is so fast and purposeful that their blade resembles a leaf caught up in a whirlwind, and few are those who can survive the silvery thrust of their weapons.
In times of peace, the Hunters supply the Sylvan communities with food and are respected for their skills and prowess. They wander Irollan, living in harmony with Nature and its unwritten laws. They never kill a living being without purpose. In times of war, however, they have no compunction about using their talents to strike down enemies from afar. Their uncanny affinity with their enchanted elf bow allow them to fire two shots before an enemy can even blink.
Master Hunters are dedicated to the defense of the woodland realms and rise to protect them from any invader. Special enchantments in their bows and arrows allows them to shoot twice before the enemy even knows they're there, and to ensure that their targets recover slowly from their strike.
The menacing sight of the Arcane Archer's magic-imbued arrows will strike fear into any who dare to trespass into the shade of Irollan's oak trees. No suit of armour is thick enough to protect against these enchanted arrows. In fact, they strike with such force that they send their target reeling helplessly backwards.
Druids are the priests of Sylanna, the Elemental Dragon of Earth and living embodiment of Nature. As such they are granted control over the magic of the elements, which they call upon in times of peril.
Druid Elders have mastered the magic of the elements and have access to the secret knowledge kept by their caste. Linking to their allies as they do to all living things, they are capable of channelling their own mana to a friendly hero.
The High Druids of Irollan know all the most important secrets of Elven magic. They are capable of stopping an entire army in its tracks if it should reach as far as the edge of the Great Forest. And their ability to transfer some of their magical powers to the Rangers who lead them can often prove invaluable on the battle field.
The Unicorns are spirits of nature, and as such they are sacred to the Elves. They are considered a totem animal for the whole of Irollan, and it is said that when the last Unicorn dies, so will the Elven kingdom and all its people. While the truth of this legend is not known, the Unicorns' shimmering auras do have the ability to shield their allies from hostile spells.
Powerful allies of the Elves, the Silver Unicorns appear from the heart of the woods to drive away any invaders. Their silvery aura protect friendly troops from enemy magic and their gleaming horns can emit bright flashes of light that can temporarily blind the enemy.
Pristine Unicorns are rare, even in Irollan. They are found in only one place: On the shores of Sun Crystal Lake. Unlike the other Unicorns, they are not sacred to Sylanna, but to Elrath, Dragon-God of the Light.
Living embodiments of the forest themselves, Treants have left the deep woods at the bidding of the most powerful druids. It is said that when the first Elves ventured into the heart of the primordial forest, they found the Treants there, waiting for them and ready to vow their undying loyalty. Do not be fooled by their awkward gait -- their solid bodies cannot be harmed easily, and any enemy creature fighting Treants will be entangled by their vines, roots, and creepers.
The woods themselves have risen to aid the Elves at war. Slow, but sturdy, the oldest Treants can entangle their enemies with their vines, roots, and creepers, and they have the additional ability to dig deep and root themselves, making them ever harder to defeat.
Savage Treants were born when Brythigga, Mother of the Trees, was burned to ashes. Since then, the Savage Treants are regarded as the incarnation of Irollan's anger and fury. These powerful ancient beings will sweep aside their foe with the force and speed of a landslide.
The Green Dragons are the offspring and servants of Sylanna, Elemental Dragon of Earth. They have made their home in the forest cliffs and sacred caves of Irollan. These mighty allies of the Elves spit an acid cloud that is capable of harming many creatures with a single strike.
Emerald Dragons are the favoured children of Sylanna, and as such cannot be harmed by Earth Magic. As with their younger siblings, they can breathe a lethal acid cloud to dissolve their enemies back to the ever-hungry soil.
Crystal Dragons are famed for their unpredictability. These elusive creatures always manage to confound their foe during battle, and it is impossible to know what they will do next.