The assassin class was born from war. An ancient conflict between the Tideborn and Nightspikes spawned this new breed of soldier, one that thrived on stealth and deception.
Primarily focusing on close quarter, physical damage, this breed of Tideborn wears light armor, and is more agile than Blademasters and Barbarians. Masters of daggers, their attacks are quick and efficient. Being scholars of anatomy, these soldiers always aim for vital points.
Assassins are a unique and visceral addition to Perfect World International. They have a strong skill set in terms of solo adventuring, as well as desirable group abilities that any party would readily seek.
Inhabitants of the deep dark ocean, these combatants have mastered the ability to conceal themselves within the shadows. While using "Shadow Shroud", few opponents can spot them. Apprentices of the Assassin class can only use this skill when not directly participating in combat. High grade Assassins have learned how to use this ability while in combat, providing them with an effective means of escape.
Few versus many has been a common theme in the history books of the Assassin's guild. Throughout time, these warriors have been faced with overwhelming odds. As a result, the Tideborn Assassins have developed an ability known as "Blood Bath". This ability grants an aura to the Assassin and any party members in their vicinity. The Blood Bath buff takes a portion of damage dealt, and channels that life back into the one who inflicted the pain.