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How SpellForce Handles Distance
If you are focussing on landscapes in your screenshots, you should be aware of how Spellforce handles distance. At a certain distance or angle from the camera, terrain has reduced detail and some features, such as buildings, are not displayed at all. This is combined with an ambient amount of "fog" assumed to be present, and which further reduces details of distant objects.
Compare the detail on the mountains in the screenshots below:
Mountains blurred by distance.
Camera moved closer to mountains. Mountainside details more clear.
Notice the reduced detail is closer to the camera in the mountain face on the side of the screen. This is probably caused by a calculation on the camera angle, perhaps to simulate peripheral vision.
Turning Off the Invisible Fog
You know how you can faraway locations with a certain amount of clarity or sharpness, while on a less clear or very foggy day, the accumulated fog between you and the point you are observing will eventually obscure what you can see in a haze? This same effect is simulated in SpellForce, although you will not see foggy mists. By default it is on. It can be turned on and off with the Render:EnableFog (1) and Render:EnableFog (0) commands respectively.
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