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The Fantasy Art of Titan Quest and the Immortal Throne Expansion - Hero Portraits
Titan Quest is a real-time combat-focussed fantasy computer role-playing game set in beautifully illustrated mythological versions of Greece, Egypt, Babylon, China and (in the Immortal Throne expansion) the Underworld/Hades of Greek mythology. The fantasy game artwork was praised as being of extremely high quality.
This Titan Quest fantasy game art page indexes the extensive collection of hero portraits in various sets of fantasy arms and armour available in Titan Quest.
mixed Armor of the Immortal Guard / Babylonian Raiment sets (Apple Bearer's Cap, Apple Bearer's Mail, Apple Bearer's Bracers, Apple Bearer's Greaves, Apple Bearer's Spear, Babylonian Shield)
The identical pieces shared by these two sets is understandable as "Apple Bearer" is a term sometimes used for the elite Persian Immortals described by Herodotus (7,41) to have golden apples for counterweights on their spears.
The Sphinx (Helm of the Sphinx, Breastplate of the Sphinx, Bracers of the Sphinx, Greaves of the Sphinx, Scepter of the Sphinx), Thutmose's Buckler
+ same set but with "Megalos" axes instead of the Scepter of the Sphinx
Eternal Ward of Tartarus (Dark Justice of Tartarus, Black Cage of Tartarus, Inexorable Grip of Tartarus, Unyielding Shackles of Tartarus), Icefire Spike, Hephaestus' Molten Shield
Armament of the Fiery Legion (Legionnaire's Visor, Legionnaire's Breastplate, Legionnaire's Gauntlets, Legionnaire's Buskin, Fist of the Fiery Legion, Shield of the Fiery Legion)
The Night Mistress' Crown, The Night Mistress' Corselet, The Night Mistress' Bracelet, The Night Mistress' Leggings, The Night Mistress' Clutch
+ black bodysuit female skin
+ nude female skin with black eyeband
+ nude female skin with Egyptian motif (OoALEJOoO's Purgatory Cleavenger1)
But anti-aliasing cannot increase the number of polygons involved in a character. The characters have a somewhat blocky look (especially in the arms and legs) due to a lower number of polygons for various curves in the human body. This was probably to match the processing limitations of gaming computers of its time. In-game, these are very hard to notice because of the level of zoom and the constant motion. Combined with the beautiful geography and attention to detail, the game looked almost impossibly beautiful for the hardware requirements.
Immortal Throne introduced "Advanced Effects", which was mostly noticeable in the calculation of light reflections. Although in general this enhanced the visual experience, in some cases it was quite overpowering and for some ensembles we have included a set of portraits with this turned off.
Although we show more sets here than most individual games have, there are still easily a hundred different pieces of armor, weapons, and shields that are not simply re-coloured versions of each other. We have only selected assorted mixes that visually go together (although we have also tried to keep those Sets together -- those combinations defined in-game as belonging together and providing a special benefit for wearing/carrying them all at the same time).
Each gallery includes male and female models, and the same weapon / armor / shield ensemble from different angles. Static pictures cannot fully capture the in-game experience, however, as several pieces have animations and night-time glow (such as the set below).
A few galleries have incorporated a few character skins from the AllSkins mod (included in the Titan Quest Unofficial patch). In general, this was done for those outfits that were very skimpy and therefore could show off the naked character beneath. In normal Titan Quest, characters wear a simple tunic, and for the most part this complements the armours that are available. Items worn by creatures do not generally take this into account and often look better on a naked or recoloured character.
In some few cases, the character is using an "impossible" combination in-game. We have put together the outfits based on what might go together well instead of what is theoretically possible to play in-game. For example, although using two hand-to-hand weapons is allowed, it is not possible to use a spear and another hand-to-hand weapon at the same time, due to spears requiring a different type of animation. It is, however, possible to forcibly equip a character this way with the community-created utility TQ Vault.