Nearly a thousand years ago, the Wars of Fire raged across the face of Ashan. Men, Elves, Dwarves and their allies pitted themselves against the hordes of Demons. Great Devastation was wrought, but in the end, but in the end the allied forces were victorious. Their victory was largely due to the heroic sacrifice of the wizard known as Sar-Elam, the Seventh Dragon.
Using his almost god-like powers and supported by his fellow wizards, Sar-Elam cast the Demons out of this world into a limbo of eternal fire. From the essence of his spirit, Sar-Elam wove a prison to contain the Demons forever.
However, something went wrong during Sar-Elam's ritual. The magic he summoned failed to create a complete prison. Sar-Elam had been betrayed by one of his students: Corrupted by demons, Sar-Shazzar sabotaged the ritual. He introduced the tiniest of flaws in the otherwise impervious barrier, a weakness that allowed Demonic influence to seep into the world during times of a lunar eclipse.
Angry but patient, the Demon Sovereign settled into his prison to wait, and to plan.
Meanwhile, all that remained of the Seventh Dragon was his skull. Now called the Skull of Shadows, it was spirited away by those loyal to the goddess Mother Asha, creator of the world and source of all magic. They hid it safely away in an ancient temple on a deserted island, far from the machinations of Men, Elves, or Demons. There the Skull sits, awaiting the day when its powers might be needed again.
67 years after Sar-Elam's death, Sar-Shazzar prophesied that a half-demon, half-human child would one day be born to the Demon Sovereign and a faultless human maiden. He would be a walker between worlds who would be known as the "Dark Messiah" and who would use the relics of the Seventh Dragon to shatter the Demons' prison forever. Only three complete stanzas, fragments of the original prophecy, remain:
Ten centuries shall the fortress stand
Walls of spirit wrapped in walls of fire
And horned lords shall bow their heads
To one not yet born, of the darkest sire
One century of blood and strife
The moon shall darken and none know why
The resting place at last is found
Of the Seventh who soared so high
Last daughter of a forlorn line
Shall guide him into history
Beneath the crypts prophecies clash
The war of ancient enemies
Dark Messiah of Might and Magic picks up where the epic turn-based strategy war game Heroes of Might and Magic V trilogy left off, answering the question of "What happened to Isabel's child, the Demon Messiah?".
At the end of Heroes of Might and Magic V, the Demon Sovereign succeeds in having Queen Isabel bear his child, a child destined to great power and terrible prophecy. In Hammers of Fate and Tribes of the East, the games begin to foreshadow events in Dark Messiah: Dark Elf Clanlord Raelag is tasked by the enigmagic Tieru to go east in search of the child; and Arantir, the new Lord of Heresh, is guided by visions from the goddess Asha to seek a powerful relic necessary for the prophecy to come to pass -- the Skull of the Seventh Dragon. The other heroes and nations of Ashan conclude the war against the demons, but it was a mere distraction for the Demon Sovereign's child.
That child is Sareth. And in Dark Messiah of Might and Magic, set 18 years after the events of Heroes of Might and Magic V, you are Sareth, young apprentice to Phenrig, a powerful wizard. He has raised you for a single purpose, training you in the arts of magic and war.
At the beginning of the game you are sent to the Free City of Stonehelm to the mage Menelag, a friend of your master. You must help him retrieve the Skull of Shadows, an ancient artifact, the only remaining relic of Sar-Elam.
This almighty wizard used it in the distant past to create the prison that sealed the demon hordes away. Only the Skull can seal the prison permanently -- or destroy it and unleash the demon armies upon the world.
However, learning of the Skull's discovery, but unaware of its location, an undead army marches on Stonehelm. Their exact agenda is unknown.
Allied with Menelag's niece, the young mage Leanna, and with Menelag's help, you undertake this quest. But upon your journey looms the shadow of the Dark Messiah of Might and Magic, and what you will discover may be powerful enough to shatter worlds.
Aside from this Single Player quest, Dark Messiah of Might and Magic also has a multiplayer mode: "Get ready to battle with up to 32 players in the revolutionary Crusade mode, which will allow you to gain experience and new equipment across dynamic online campaigns. Enlist with the humans or the undead and choose among five complementary character classes. Wage epic online battles, sprawling over multiple zones, from the dark Necromancer's lair at Nar-Heresh to the man-made splendor of Stonehelm."