logo for fantasy-art-and-portraits.com The pages of this website are filled with fantasy art pictures, slideshows, and movies and can load slowly. Thank you for your patience.
Find Fantasy Art
Go to Home Page of The Fantasy Art of Computer Games Go to our blog of What's New on this Website
Browse Fantasy Art Gallery by Game Title Collection of fantasy art blogs and sites

The Fantasy Art of Elder Scrolls IV: Oblivion - Character Generation and Related Mods

Elder Scrolls IV: Oblivion is a first-person perspective fantasy computer role-playing game set in a vast 3D world with an open-ended storyline that allows the player the freedom to pursue the main quest, side quests, or simply explore the world. The game is set in a different geographic location from the previous in the series (Elder Scrolls III: Morrowind) and in general the architecture and wildlife is more medieval and real-world. The fantasy game art is vastly improved, however, and at the time of its release wowed the world with its realism and attention to physics in its interactivity. This Elder Scrolls IV: Oblivion fantasy game art page discusses character appearance generation in Oblivion, and available mods related to character appearance.

The Fantasy Art of Elder Scrolls III: Morrowind

The Fantasy Art of Elder Scrolls IV: Oblivion

Buy Oblivion Now

010 imperial city arena district 012

Probably the first thing to realize about the appearance of characters in Oblivion is that we are more bound by resources than in the real world. By this, I do not mean just computer power, which directly affects such issues as how smooth curves can be or how nuanced textures can be presented. By "resources" we must also take into account available talent and time to prepare the necessary game elements. For each face and body type or "mesh", every item worn must be fitted so that they will display properly in-game. If there are too many substantially different meshes, clearly the work starts to multiply very quickly.

On the left, you can see an example of "clipping" that can inadvertently occur when different objects in the game: For the most part her armour fits tightly enough around her body to look properly worn, but if you look carefully at the belt near her bellybutton you will notice that some allowance was made to ensure her body doesn't end up occupying the same space as her belt. Something that could happen as a result of two meshes colliding is visible in the lower left corner, where her fingers have poked through her shield. In any case, these issues are so minor as to mostly be overlooked in the course of normal gamplay, and it is generally not useful to exhaustively test every situation.

female High Elf 09 female High Elf 10

Faced with the issue of limited resources, it is not surprising that for the most part, meshes are re-used whenever possible, and differences made up with textures. You can think of meshes and textures as a parcel providing the "mesh" over which wrapping paper tightly wraps. Instead of changing the box, we can try to fool the visual senses to seeing contours and textures by choosing the wrapper. Or, we can make changes to the mesh that can simply be recalculated instead of actually having an entirely new mesh. So, for example, if you consider the pictures on the right of a younger and older woman, and focus on the outline of the face instead of the face itself, you will notice that it is essentially the same shape.

sf2 female 58

The consequence of using stock body parts, however, is that some parts don't go along with others. For example, a generic adult body doesn't necessarily fit every face. Maybe it will do for youthful 20-somethings and fit 30-somethings, and maybe hot 40-somethings, but only once the character in question is 50-something or has a worn, haggard look, then the stock body will simply look out of place. Spellforce 2 suffered from this, where every woman, young or old, had an athletic build and firm, gravity-defying D-cups -- as illustrated in the picture on the left.

Buxomness isn't emphasized in Oblivion, so an acceptable solution was found in demurely clothing everyone and pants, long dresses, and sleeves abound. Mods such as Colourwheels Sexy Oblivion Overhaul show off a lot of skin, and the result looks anywhere from odd to disturbing on such characters as old beggars. However, if you want a perfect world where everyone can eat anything and still have a hot body, then combine Colourwheel's mod with the Hentai Gentlemen's EyeCandy Body, commonly known as HGEC.

For male characters, Robert's Male Body Replacer is the standard.

Find Fantasy Art and Video Games

About Us  | Link Exchange  | Contact Us  | Copyright Notice  | Disclaimer  | Privacy Statement  | Hosted on SBI

footer for fantasy art page

tags -->