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The Fantasy Art of Elder Scrolls IV: Oblivion - Assorted Characters - Male

Elder Scrolls IV: Oblivion is a first-person perspective fantasy computer role-playing game set in a vast 3D world with an open-ended storyline that allows the player the freedom to pursue the main quest, side quests, or simply explore the world. The game is set in a different geographic location from the previous in the series (Elder Scrolls III: Morrowind) and in general the architecture and wildlife is more medieval and real-world. The fantasy game art is vastly improved, however, and at the time of its release wowed the world with its realism and attention to physics in its interactivity. This Elder Scrolls IV: Oblivion fantasy game art page has pictures of various male characters you may encounter in the game.

The Fantasy Art of Elder Scrolls III: Morrowind

The Fantasy Art of Elder Scrolls IV: Oblivion

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Almost all the characters here are customized with Tamriel NPCs Revamped (TNR), which uses Oblivion resources to personalize each character according to their role and voice in the game. Some characters were further customized with new hairstyles and eyes made available through COBL, which builds on TNR, sometimes with drastically different results. Together, TNR and COBL replace every one of the characters that exist in the original Oblivion game. You can inspect the samey-looking original characters at the Unofficial Elder Scrolls Pages.

Most characters also differ from standard Oblivion in their dress and visible gear. TNR makes changes, which we have also overridden with a mix of Banes Diverse Guards, Banes Guilds United, and the Cyrodiil NPC Remodeling Project (CNRP), which re-outfits characters in Bravil, Bruma, Cheydinhal, Chorrol, the Dark Brotherhood, and the Fighter's Guild

Some characters wear capes, rings, and necklaces. Various mods can do this, but the most pervasive change can probably be done through a Wyre Bash "tweak" when building a "Bashed Patch" (a special type of mod generated by the free Wyre Bash utility). Visually, results vary -- For example, necklace chains look quite badly done because of the generous amount of space provided to avoid clipping issues with the character's neck -- and for some of the screenshots above, we had this option disabled.

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