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The Fantasy Art of Elder Scrolls IV: Oblivion - Bruma

Elder Scrolls IV: Oblivion is a first-person perspective fantasy computer role-playing game set in a vast 3D world with an open-ended storyline that allows the player the freedom to pursue the main quest, side quests, or simply explore the world. The game is set in a different geographic location from the previous in the series (Elder Scrolls III: Morrowind) and in general the architecture and wildlife is more medieval and real-world. The fantasy game art is vastly improved, however, and at the time of its release wowed the world with its realism and attention to physics in its interactivity. This Elder Scrolls IV: Oblivion fantasy art / game art page has images from a graphically modified game. For an overview of the major changes, click here. Bruma is a citadel north of the Imperial City and high in the snowy Jerall Mountains. Detailed information on Bruma can be found at the Unofficial Elder Scrolls Pages.

The Fantasy Art of Elder Scrolls III: Morrowind

The Fantasy Art of Elder Scrolls IV: Oblivion

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The altitude and geographic location of Bruma means the land is generally snow-covered, and many of the buildings reflect this. However, because the game uses the same artwork and models for certain buildings elsewhere (e.g., the Great Chapel of Talos), some of the buildings will not have any snow on them.

A large depression not far outside Bruma's walls is also the site of the critical Defense of Bruma. During the main quest to save all of Tamriel from the demonic invasion of Oblivion, a Great Gate open here. This enormous gate is necessary for the forces of Mehrunes Dagon to bring through a siege engine meant to obliterate Bruma. The devastation such an engine can cause was seen in Kvatch, which exists in the game only as a smoking ruin.

Once the Gate opens, the Champion of Cyrodiil (i.e., the protagonist / player) has a mere fifteen minutes to make a run for the Great Sigil Stone that keeps the worldspace open. Seizing the stone causes the Great Gate to collapse, and also destroys the siege engine that presumably was only partway out of the gate (although the entire engine is present outside Bruma afterwards).

The very few troops gathered for the Defense of Bruma is no oversight -- The entire battle scene is already so heavy in computing processing power that the game can frequently crash, and even with computing power maximized by reducing the screen resolution, turning down all graphics options, and turning off audio, the battle is chaotic enough that even with the number of combatants that do show up, the player is almost as likely to kill allies as they are to kill enemies simply because of how combat works. The landscape itself helps by being largely bare of trees and grass, both of which contribute to processing load.

In the screenshots below, we have used cheats to manage the battle and thereby focus on getting screenshots of the gates, and especially of the gates rising from the earth -- the only time in the entire game that the player gets to see how Oblivion Gates open. You may also notice that a dead body of a Dremora gets tossed up by the rising Great Gate.

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