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The Fantasy Art of Heroes of Might and Magic V, including the expansions Hammers of Fate, and Tribes of the East


Campaigns and Missions
Combat Replays
Card Game Artwork
Other Art

The Fantasy Art of Heroes III
The Fantasy Art of Heroes IV

Game Mods

Buy Heroes of Might and Magic V Now

Heroes of Might and Magic V is a turn-based strategy video game fully rendered in 3D and the game art features classic fantasy creatures in an epic world setting. The story arc is covered in the original Heroes of Might and Magic V game and two expansions, Hammers of Fate and Tribes of the East. A significant sidestory is explored in greater detail in the first-person fantasy role-playing video game Dark Messiah of Might and Magic.

Heroes of Might and Magic V took the best elements of Heroes IV and combined it with the popular world and combat interface of Heroes III. There are many familiar units and abilities from previous games, but the world setting was redone and for fantasy art inspiration, they appeared to have drawn considerably from the popular Games Workshop table-top war game WarHammer Fantasy. Many classic mythological creatures are featured throughout the game and in beautifully detailed variations. In general, heroes suffer from being extremely muscular and with very fat hands -- a trait also seen in SpellForce 2.

Our fantasy art galleries include stills from screenshots, movies of cutscenes, and official media. This page contains site maps for all our heroes of might and magic 5 pages.

Faction Overview pages include small portraits of heroes and creatures, and miscellaneous fantasy artwork related to that faction.

Unit pages have large screenshots of the various units that can be recruited by the faction, and some unit information from the game. Units not assigned to any one faction are classed as Neutral and there is an overview of them here.

Town pages show all the different town improvements that can be built by the faction, as well as various screenshots of each faction's epic castle (although each "town" contains at least an enormous fort, franchise tradition still refers to them as "towns").

Academy (wizards) Overview Units Town
Dungeon (dark elves) Overview Units Town
Fortress (dwarves) Overview Units Town
Haven (knights) Overview Units Town
Inferno (demons) Overview Units Town
Necropolis (undead) Overview Units Town
Stronghold (orcs) Overview Units Town
Sylvan (wood elves) Overview Units Town

Original Campaign

The Queen
The Queen
The Siege
The Trap
The Fall of the King

The Cultist
The Betrayal
The Promise
The Conquest
The Ship
Agrael's Decision

The Necromancer
The Temptation
The Attack
The Invasion
The Regicide
The Lord of Heresh

The Warlock
The Clanlord
The Expansion
The Cultists
The March
Raelag's Offer

The Ranger
The Refugees
The Emerald Ones
The Defense
The Archipelago
The Vampire Lord

The Mage
The Defiant Mage
The Liberation
The Triumvirate
The Alliance
Zehir's Hope

Hammers of Fate

Freyda's Dilemma


Wulfstan's Defiance

The Border Zone
The Ambush
The Guerrillas
The Brothers

Ylaya's Quest

The Spy
The Break
The Meeting
The Decoupling

Tribes of the East

Rage of the Tribes
A Murder of Crows

Will of Asha
Last Soul Standing
The Grim Crusade
The Bull's Wake
Beasts and Bones
Heart of Darkness

To Honor Our Fathers
Collecting Bones
One Khan, One Clan
Father Sky's Fury
Mother Earth's Wisdom
Hunting the Hunter

Flying to the Rescue
Dark Ways and Deeds
Tearing the Veil
Summoning the Dragon
A Flamboyant Exit

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