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The Fantasy Art of Heroes of Might and Magic V - Haven Faction / Knights - Units/Troops

Heroes of Might and Magic V is a turn-based strategy video game fully rendered in 3D and the game art features classic fantasy creatures in an epic world setting. The story arc is covered in the original Heroes of Might and Magic V game and two expansions, Hammers of Fate and Tribes of the East. A significant sidestory is explored in greater detail in the first-person fantasy role-playing video game Dark Messiah of Might and Magic. This page shows the in-game creature models of troops/units for the Haven/knights faction in Heroes of Might and Magic V. This faction is the first encountered and has the most boring choices for fantasy art, featuring knights and castles and archer towers. Like all human models in the game, everyone has hands about as big as their face and muscled biceps big enough to be thighs.

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Peasants are an important source of revenue for their lords. Though weak and poorly trained, they are numerous.

Conscripts are the basic infantry of the Holy Griffin Empire. They are relatively weak and partially trained, but numerous.

Brutes view cruelty as a necessary means to achieve their end. These steely warriors are unflinching in battle, crushing any opponent who stands in their way.

Archers are useful in battle to weaken the enemy ranks before melee combat. The archers of the Griffin Empire excel in the art of overwhelming the enemy with barrages of arrows.

Marksmen are key in battle, able to weaken the enemy ranks before they close for hand-to-hand. Their powerful crossbows loaded with heavy bolts are especially deadly at close range.

With the new government has come some new technologies, and improved equipment has given the Griffin Empire their Crossbowmen. Their sophisticated crossbows have a firing range that is twice that of ordinary bows.

Footmen are the defensive backbone of the Griffin Empire. They hold the line while other Griffin units manoeuvre to destroy the enemy.

Squires are the backbone of the armies of the Griffin Empire, sustaining enemy charges while other troops manoeuvre to destroy the opponent. They are difficult to defeat, given their mastery of the art of melee combat. They are also skilled at defense, using their shields to protect nearby units.

Skilled swordsmen are always a prized asset on the battlefield. Protected by heavy armour and armed with double-bladed swords, Vindicators are always to be found leading the attack, cutting through the defences of the enemy and opening the way for their infantry to advance.

Griffins are the fastest troops of the Empire that bears their name. They excel in skirmish attacks, flying into enemy ranks. Though weak when forced into melee, they will always defend themselves to their last breath.

Imperial Griffin
Imperial Griffins are the fastest troops of their Empire. They excel in skirmish attacks, flying into enemy ranks or diving from the sky above the battle.

Battle Griffin
From the moment of their birth, Battle Griffins learn how to endure pain and how to exact a savage revenge on their attackers. Few are those who will dare to go anywhere near a griffin when it is fully grown, let alone engage it in combat. Each time the griffin is attacked or wounded, it responds with ever increasing ferocity and strength.

The priests are the keepers of the faith in the Griffin Empire and fight fiercely against non-believers and all who threaten the Church of Elrath. As priests they do not engage in melee on the battlefield, but instead summon the wrath of their deity upon enemy troops.

Inquisitors are the keepers of the true faith of Elrath, the Holy Dragon of Light. As such they fight fiercely against non-believers and enemies of the Church. On the battlefield, Inquisitors do not enter the melee, but rather summon the wrath of Elrath on enemy troops while protecting their own with support spells.

Guided by a higher force, the Zealots are the scourge of all those who refuse to bow to Elrath. Embracing the 'smiting' aspect of the Light, they prefer to punish than to preach. They cannot be diverted from their holy crusade, and all pleas for mercy are pointless.

Cavaliers are the shock troops of the Holy Griffin Empire. Mounted on powerful horses and heavily armoured, they are at their best when they charge the enemy from afar.

The Paladins are the ultimate guardians and elite troops of the Holy Griffin Empire. Mounted on powerful horses and heavily armoured, they are at their best when they charge enemy troops from afar. Even better, Paladins have the ability to dispel enemy curses cast on their ranks.

Nothing holds greater fear for infantry troops than a heavy cavalry attack. Rampaging their way through armed ranks, trampling enemy soldiers underfoot, Champions strike down all who stand in their way with their mighty weapons, and always prevail on the battlefield.

Angels are the incarnation of Elrath on Ashan, and as such they are the ultimate representation of his power. These creatures of Light are fierce in combat and their attacks are always deadly. An angel cannot be killed: If its body is endangered it will return to its spirit form and rejoin its master.

Greater even than the Angels are the Archangels. As lieutenants of Elrath, they are blessed with the supreme power of resurrecting champions who have died in combat, giving them another chance to serve their Lord.

The white wings of this angel have long been tainted by the blood of its enemies, and its scarlet attire serves as a warning to any who believe all angels are benevolent creatures. Seraphs exist not as saviours of the innocent, but as the scourge of their enemies.

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