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The Fantasy Art of Heroes of Might and Magic V - Necropolis / Undead - Units/Troops

Heroes of Might and Magic V is a turn-based strategy video game fully rendered in 3D and the game art features classic fantasy creatures in an epic world setting. The story arc is covered in the original Heroes of Might and Magic V game and two expansions, Hammers of Fate and Tribes of the East. A significant sidestory is explored in greater detail in the first-person fantasy role-playing video game Dark Messiah of Might and Magic. This page shows the in-game creature models of troops/units for the Necropolis/undead/necromancer faction in Heroes of Might and Magic V.

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Armed with axe and shield, the Skeleton raises his bony arms to bring death to the living. Unencumbered by flesh, they move and strike swiftly.

Skeleton Archer
Though frail, their tireless volleys and frequently staggering numbers make Skeleton Archers one of the most significant presences on the battlefield.

Skeleton Warrior
These are the elite of the skeleton light infantry. Armed with solid shields and dangerous maces, they are quite capable of shifting the balance of any battle in their favour. Skeleton Warriors are not afraid of death--after all they have long since stared it in the face.

These rotten corpses are raised by the Necromancers in order to bring death to their enemies. Although they are slow and clumsy, Zombies do not feel pain or fear. This makes them frightening foes, and ideal cannon fodder.

Plague Zombie
These rotten corpses are raised by the Necromancers in order to bring death upon their enemies. Plague Zombies do not feel pain and can withstand a great deal of damage. In addition, their festering weapons can infect all living creatures with a wasting disease.

Rot Zombie
For any living person, nothing could be viler than the Rot Zombie. These foul-smelling corpses carry within their decaying flesh all of the most terrible and dangerous diseases. Faced with these harbingers of death, enemy forces quickly lose heart and with it any hopes of victory.

Ghosts are restless spirits of the dead, forever bound to the Necromancer who has enslaved them. Their bodies are incorporeal, which makes them difficult to hit.

The chilling touch of these spirits can drain the mana of enemy creatures, restoring the Spectre with stolen magic.

Poltergeists live in the vaults of the old ruined castle, located at the edge of Heresh. More than anything else, poltergeists have a hatred for archers, and will always endeavour to empty their quivers before they start shooting.

Necromancers who wish to cheat death become Vampires with ever-youthful -- but empty -- bodies. Any damage that Vampires inflict upon the living heals their own immortal forms. Gifted with hundreds of years of combat experience, they are so swift with their swords than none can retaliate against their strikes.

Vampire Lord
Some Necromancers, seeking powers beyond death, become Vampire Lords. Any damage that Vampire Lords inflict upon the living heals their own immortal, eternally youthful bodies. None can retaliate against their strikes, and with their ability to teleport, none can foresee from where they may attack.

Vampire Prince
One should never look a Vampire Prince in the eyes. Those who forget this, or are stupid enough to do so, risk being lost in a long sleep and falling under the total power of the vampire.

Liches are powerful undead mages, seething with hatred for all forms of life. They bring plague to the lands they tread upon, creating dreadful Death Clouds to strike their enemies from afar.

Archliches are potent undead mages with an eternal hatred for all life. They can summon dreadful Death Clouds or cast curses and weakening spells upon entire enemy armies.

Lich Master
On their death, the most experienced necromancers have the honour of becoming Lich Masters, elite troops of the armies of Heresh.

Wights are tormented souls thirsty for revenge on all living creatures.

Wraiths are Death itself, nothing can endure their chilling touch and survive. Any enemy creature that fights them is drained of its soul-substance.

The Banshees strike fear into the hearts of all living beings, as anyone who hears their cry is struck dead. Even more victims are claimed with their rusty scythes.

Bone Dragon
Bone Dragons are formed from the skeletons of dead dragons of other breeds. The Necromancer lands have no native dragons, and so they are compelled to steal and create their own.

Spectral Dragon
No single type of dragon gives up its bones to form a Spectral Dragon. Instead, these fell beasts are composed of the bones of every breed of dragon, cunningly arranged into a single skeleton and infused with unlife by the sacrifice of a high-ranking Necromancer's soul.

Ghost Dragon
Amid the bottomless swamps that conceal ancient cemeteries, hidden behind the milky fog that blankets the earth, lies the Ghost Dragon. They are not easily spotted in the poisonous vapours that rise up from the bog, and the rare few who do see a Ghost Dragon do not live to tell the tale.

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