Goblins are cowardly creatures and do not make very good soldiers. Even if they have seen their kinsmen killed before their eyes, goblins would still not think anything of switching sides and joining forces with the enemy. And faced with the slightest threat to their own safety, they will try to flee as far as possible. Only once forced into a corner, and left no alternative, will a goblin actually put up a fierce fight for its life.
The role of the Goblin Trapper is to devise various dirty tricks, ideally with fatal consequences, to foil the enemy. They like to set traps on the battlefield, but also consider themselves to be great warriors. Before going into battle they daub themselves with mud and put on a necklace of teeth taken from all of their victims.
Goblin Witch-Doctors are greatly respected among their kin. Renowned for their vast experience and intelligence, these shamans know how to play the tambourine, dance around the fire and tell terrifying stories. They can also torment any foes who try to use magic against them, and there is nothing more irritating for a magician than seeing that his spell does not work, or it is not doing what it is supposed to.
Centaurs are the light cavalry of the orcs' army. Swift and mobile, and armed with light bows, they are, if deployed wisely, a force to be reckoned with. When under direct attack they will retreat, regroup and respond with a volley of arrows.
Centaur Nomads are the most experienced archers among the centaurs. Their bows are much more powerful and have a longer range.
Centaur Marauders are the heavy cavalry of the orcs' army. While they are not the best archers, they are by far the strongest of the centaurs when it comes to hand-to-hand combat. The Marauders' passion for trophies means that they always throw themselves into the thick of the battle in order to claim as many enemy skulls or scalps as possible.
The main strike force of the orc army, these hardened and fierce warriors can run for miles on end across the vast steppe, going into battle without pausing for breath. Cruel and merciless, Orc Warriors do not know the meaning of the word 'retreat'; hence they despise the Goblins, and are scornful of their cowardice.
Doing battle with a Mauler is an extremely thankless and exhausting task. These warriors are born fighters, and there is nothing they desire more than to be in the thick a battle, where the blood of the enemy flows in rivers. As soon as they go into battle Maulers are transformed into pure killing machines. Armed with maces, and able to move at great speed, they are guaranteed to shed plenty of enemy blood. And where other fighters would manage just a single blow, the Mauler can deliver two.
Orc Warmongers relish taking the brunt of an enemy onslaught. These masters of close combat believe that their swords are far more effective than the maces of their comrades, and they are so brave that they will not think twice about throwing themselves at the enemy blades in order to protect their fellow orcs from attack.
There might be some who would be inclined to describe these female sorcerers as beautiful, but only until they take up their ritual daggers and begin to work their magic. Shamans enjoy privileged status amongst the orcs, are respected and feared by even the most fearsome of warriors, and the counsel of these wise beauties is sought by chieftains from far and wide.
The Sky Daughter has surrendered control of her will and her being to Father Sky, whose powers she channels through her intimate connection with blood magics. Sky Daughters sacrifice Goblins in their rituals, after which they can call upon Father Sky to strike their enemies with lightning. Because of this they are greatly feared by their opponents -- and by Goblins.
After surviving a grueling ordeal upon the Dead Steppe, the Earth Daughter can call upon her mastery of the Orc's Blood Rage and her bonds with Mother Earth to launch savage melee attacks against which her enemies cannot retaliate. She often sacrifices goblins to fuel her might and magic.
Slayers are the clenched fist of the orc armies, commanders of rank-and-file orc warriors. As all genuine leaders, the Slayers are first into battle, cutting their way through the enemy line with their awesome double-bladed swords, and inspiring their troops with the intensity of their fury.
Executioners believe that fury is the best form of defence and that earning the fear of the enemy is the highest possible reward. Therefore they show disdain for danger and refuse to wear any armour when going into battle. These fearless warriors are always to be found where the fighting is at its most ferocious, paying no regard to who they are up against. Intoxicated by the scent of battle, they will attack any living creature that dares to challenge them.
The council of warlords promotes only the finest of the finest Slayers to the rank of Chieftain. To earn this title, a Slayer must have survived many battles and offered clear proof of his undying loyalty to the clan and his excellence as a leader. Warriors will follow a chieftain without hesitation, in the knowledge that under his command they will achieve the stuff of legends and earn eternal glory.
Dwelling in the barren hillsides and hunting wild aurochs, Wyverns are distinguished by their ill-tempered character and a peculiar habit of killing anyone or anything that does not bear a close resemblance to an Orc. It is said that the wyverns are degenerate dragons, transformed under the power of some cursed magic; but that remains nothing more than conjecture since those who created the wyvern are all dead - probably killed by their own creation.
Occasionally, the Shamans collect the freshly hatched offspring of the Wyverns and place them on a special diet that prompts them to grow poison glands. In battle, the venomous breath of the Foul Wyvern can inflict great suffering on the enemy, while its regeneration ability makes it virtually indestructible.
The Paokais are known to the orcs as the blind judges, and it is to them that they dispatch cowards and traitors for judgement, to determine who is worthy of being spared and who should be condemned to death and oblivion. But merciful verdicts are rare, given that these judges rely on consuming the flesh of others for their own well-being.
These gigantic embodiments of their demonic ancestors' strength and rage have not been sowing terror and death among the enemies of the Orcs for very long. For a long time, they lived separately from their Orcish blood-cousins. Wild, unpredictable and unbridled in their permanent state of hunger, they were easily swayed by the reasoning of the clan council who offered them plenty of goblins, the one-eyed monsters' favorite food.
These gargantuan monsters are so wild and fierce that even the orcs are afraid of them. When an Untamed Cyclops flies into a rage, it can no longer control its actions and is even known to devour goblins, a favourite delicacy. The Cyclops' strength is so great, and its huge club so mighty, that they are often deployed as siege machines to destroy gates, towers or city ramparts. And woe betides any poor guard who falls into the Cyclops' clutches.
The Bloodeyed Cyclops has no need of a club: Its weapon is the bloody eye with which it strikes down any poor soul unlucky enough to meet its accursed gaze.